Posted by dolgion on Wednesday Feb 16, 2011 Under Game Design
Wanted to take a little break from the tutorials and thought I’d write a bit about old classic point-and-click graphic adventures by LucasArts. Some years back, I was deeply into those games. I played Indiana Jones 4, Monkey Island 1 -3, Day of the Tentacle and so forth. They’re just really well done games, and it feels like in terms of classic narrative, point-and-click adventures are just the best suited kind of games.
The best of the lot is in my opinion Day of the Tentacle. Many people like Monkey Island better, and that one is a fantastic game for sure, but DotT was unique. Where Monkey Island created great fun from the great humor and a classic hero story, DotT did things differently. You have 3 characters that you can control. They’re all in the same house, but in different time zones. Read More
Posted by dolgion on Sunday Oct 24, 2010 Under Review
I like Bioware. I like them because they consistently make games with well thought out designs. When you play a Bioware RPG, you can expect good to exceptional writing, a logical and consistent game world, lots of content and relatively high production values. Bioware is a game company like your favorite restaurant. You can trust them to deliver a good product that you will enjoy because you can trust them to stick to their strengths.
What you can’t expect from Bioware are rash and revolutionary concepts. They’re like the Christopher Nolan of the game companies – never on the cutting edge of the artistic aspect of the medium, but consistently getting better at refining their classic strengths and moving forward with each creation, step by step. Read More